Monkey Madness Part 1 OSRS Quest Guide

  • The Monkey Madness Part 1 OSRS quest is a long-running quest of master difficulty, participating in the Gnome OSRS quests series. It's a sequel to The Grand Tree and has players working with Narnode shareen find the 10th Squad.
    This guide will explain the next in this guide:

    Quest Requirements
    Quest Guide
    Reward Program
    Before we get started on the quest, let's first review the requirements needed for Monkey Madness.

    Monkey Madness 1 OSRS Requirements
    You must first have completed the Tree Gnome Village and The Grand Tree quests to begin Monkey Madness. It is essential to be prepared from a combat standpoint because you'll need to take on the level 195 Jungle Demon.

    Certain items are needed. There are some items you'll require, like gold bars as well as a wool ball the corpse of Karamja that can be obtained in the quest, or the Monkey's bones. There is a chance to meet many powerful enemies. You must be at least level 43 Prayer. Additionally, you must have some healing potions or food items. Anything that will cure poison will be very handy for you, as a lockpick, and any clothing that reduces weight you might be wearing.

    Monkey Madness 1 OSRS Step-by-Step Chapter 1
    To get started, go to the Tree Gnome Stronghold, and meet King Narnode Shareen. You will be asked to go through Glough's old shipyard to determine if there are any clues regarding the location of the 10th squad that are missing. After you have been given the Gnome royal stamp, you'll need to go to Karamja. It is necessary to take the glider you found at the top Grand Tree to Karamja. After that, head to the Shipyard to speak with G.L.O Caranock at the southern fence. It is evident that he's acting shifty, and will recommend that you return to the king and do it by using the glider.

    Then, you will be instructed to follow Narnode's instructions and then talk to Daero, who is the new head tree guardian. He can be located on the 1st level of the Grand Tree. If you're having difficulty getting him to appear, go east toward the Blurberry Bar. When you have found the man, you must exhaust all the options of chat and inform him that you are ready to leave. Then, you will be blindfolded, and then taken to an underground hangar. You will need to talk to Daero once more and you'll be introduced to Waydar who will then ask you to work out a solution to a puzzle. Press the south-eastern button next to the southern glider for this.

    The Puzzle Solved
    Then, shift the 1, 2 and 3 into their correct positions in the upper-left corner. Then you should move the 4 to the upper-right corner, and move 5 under the 4. For the final row then slide the 4 to the left, and move 5 up. Continue this process with the next row, making sure that the row is over. Then, you can move the pieces in the final two rows that need to be worked from the left to right, that will cause the final two columns to be two tiles high.

    The puzzle is simple enough to complete, particularly when you have completed Treasure Trails' puzzle boxes. Glough can be found in the same spot as the one he was in during Grand Tree quest. He will then offer you 200,000 dollars. You will be left with only one tile to complete the puzzle. Whichever way you finish the puzzle, talk to Daero and Waydar and you'll arrive at the final known site of the 10th squad, known as Crash Island. Lumdo won't be willing to take you to Ape Atoll unless Garkor orders him to do so. Talk to Waydar once more before returning to Lumdo. He will now be more than happy to send you to Ape Atoll.

    Monkey Madness 1 - Chapter 2
    After arriving at the Atool and then heading west along the southern coastline until the struck a mahogany tree. You can then head north, but be aware of the scorpions, snakes, and spiders of the jungle that can be poisonous to you. Protect from Missiles is a handy prayers for ranged use because you'll be bombarded with poisoned arrows when you reach the Ape Atoll gate. Once you've completed this, you'll be unconscious and imprisoned.

    When you're up to go out, you'll be placed in a cell guarded by Trefaji and Aberab. Talk to Lumo, but be careful not to stand too close to the cell's northern wall or you could get hit. They check the cells few times before switching shifts. It's their regular routine. Utilize your lockpick after the guard has walked away from the cell's door Then be sure to follow the guard when he's walking out to get to the exit.

    You'll find Karam hiding in the bushes close to the shop for crafts. Go north. Once you have found him, go south , and then go towards the main door, being in the grass. This will keep you from being hit by the monkey archers, so keep going this way until you reach the door. Then, head east around the castle until you find yourself in between the castle and the white structure. The Sergeant of the 10th squad, Garkor, just past the building.

    Complete every dialogue option by talking to Garkor until you are directed to go meet Zooknock. Take a turn towards the west, and then through the grass again until you get to the entrance. Enter through the door that is marked with an orange square. This will lead you to a fenced-off zone that is guarded by an asleep monkey.

    Be sure to stay on the dark brown ground and go through the door. Be aware not to get poisoned by the spiders. Bananas can be located in the crates in the vicinity of the ladder, to the southwest. As for the guard, he's not a threat as long as you don't talk to the guard, and if you do, expect more guards to show up. If you want to go, head to the south-east and go through the crate until get a prompt to go down. Make sure that you're healed up before heading down. Take a trip to the northwest. inspect the crates for the M'amulet mold.

    In the Dungeon
    When you are in the dungeon, there is a long route that you have to take. You can have it if you want but be sure to protect yourself from melee before going down the north path. The protection from the wrath of melee should be employed when you are close to enemies, so that prayer is not wasted. Be sure to stay clear of the rocks by taking shelter under the many overhangs you see along the way. There are claw traps too but you should be able to navigate through them easily, by stopping a square in front of them and then running through.

    The area is inhabited by spiders, monkey zombies and skeletons in levels 1 1, 98 and 142. There are squad members Zooknock and Waymottin towards the at the end. After talking to Zooknock, use your M'amulet Mould to turn on Zooknock. Also take your gold bar, monkey dentures, and your monkey dentures. This is how you can get the bars that are enchanted. Do not forget!

    The next step is to go down the trapdoor towards the east. Make sure you are safe from melee after you have reached the trapdoor, make certain to utilize it again to protect yourself from monkey guards. Going upstairs is the best way to go to the trapdoor, and you can climb down the ladder until you reach the trapdoor.

    Make sure that you are free of any guards before going down. When you are descending the trapdoor, be sure to keep your prayers of protection in place. After you have gotten past the zombies of the monkeys, make use of the magic bar that is on the wall. Return up the ladder and escape and then combine the wool ball and the amulet to create the M'speak amulet. Look to the west for the Monkey's Aunt who is guarding the banana tree, with a Monkey Child. Make sure to keep track of her movements and never wander into the garden when she is there. She'll summon guards.

    After she has left After she has left, speak to the Monkey Kid and inform him that you are his uncle. He will then tell you it is his responsibility to collect 20 bananas, but do not worry as five will actually do. Take a walk to the nearby trees and choose five bananas. You can then hide away once again if the Aunt returns. Speak to the Monkey Child once more and ask if you can lend his Monkey talisman. Drop the talisman, then tell the Monkey Child that you've lost it and won't be replacing it, causing him to start crying. You can purchase the talisman from Tutab's Magical Market if you have 1,000 coins left. Gather a talisman for every Greegree you'd like to have or at least four if you would like to complete Recipe for Disaster, then go to Ape Atoll.

    It is a great time to save any item you want, and then you need to go back to Zooknock via the tunnel. Use the talisman for the monkey as well as the bones of the monkey on Zooknock. You'll then see an egreegree that reacts to the bones you used, so repeat the process to create another.

    Monkey Madness 1 OSRS - Chapter 3
    You have now acquired the monkey greegree abilities, so you can use this to make yourself an animal. This will prevent you from being attacked by the animals you see. In the form of a monkey, head and speak with Garkor prior to putting on the M'speak amulet to speak to the Elder Guard nearby, who will tell you to talk to Kruk. Then, head west of the main gate, and continue through the village of Marim until you come to water. Follow the path south to reach an uphill. Then, climb up the ladder and cross the bamboo bridge. Speak to Kruk to be taken to King Awowogei.

    Talk to Awowogei to suggest that you form an alliance. Then, you will be charged with rescuing one of the monkeys from the Ardougne Zoo. Our next step is to take a trip from Ardougne to visit the Zoo. You will be transformed into the monkey again and talk to the monkey minder who will put you in an enclosure. Speak to the monkey who is able to talk and you'll be added to your inventory. Unlock your greegree, and talk to the rather confused monkey minder, who will release you. Our next destination is the Gnome Stronghold, so head to the top floor to speak with Daero before traveling back to Ape Atoll.

    Once you are there, put on the greegree and then talk to Awowogei. There you'll see the monkey escaping your backpack and encouraging Awowogei's thoughts of the possibility of forming an alliance. Garkor can help you get to the next chapter.

    Monkey Madness 1 OSRS - Chapter 4
    Garkor will give you an sigil for the 10th Squad and when you're ready to take part in the final battle, ensure that you have it. It may be beneficial to make a deposit before purchasing it. Before you dive in, make sure you have enough prayer points, potions and energy.

    When you're ready then you can put on the sigil that will take you to the Jungle Demons' Arena. You will have the 10th squad of gnomes who will assist you in the fight, however, it must be you who deal the death strike, or it could gain a quarter of its health. An effective strategy is to concentrate on a ranged attack or even get the demon to the area of the gnomes. Protect from Magic is a must be sure to have that equipped before heading to the arena. There is a safe area located just outside the arena. It's located on the bridge. You can choose to use a ranged attack or run up to the bridge, and then use an assault with melee before running back. Rings of recoil may be utilized to aid your opponent with heavy attacks.

    Talk to Garkor after you've killed the Jungle Demon. He will suggest that you speak to Zooknock in order to teleport from there. This will lead you to Ape Atoll. You could decide to stay on and visit the plantation of bananas. When you're ready, escape from the island by taking a teleport, or go through the main gates in the form of a monkey, and then go back to the Gnome Stronghold. #

    Once you have arrived at the Grand Tree and talk to King Narnode. You will then be directed to Daero where you will begin your training as part of the 10th squad.

    Monkey Madness 1 OSRS Quest Rewards
    The quest will award three quest points in addition to 10,000 coins and three diamonds when you complete the quest. If you contact Daero once the quest is completed, you will be given the option of having 35,000 experiences in attack and defence, and 20,000 experience in hitpoints and strength, or the other way around. If you decide to return to Ape Atoll at any point after the questis completed, you will need to start Daero's course of study as stated earlier. There you have it, you have completed the Monkey Madness OSRS quest. This is a difficult journey that takes a while to complete. There are many challenges throughout the process. With this guide, you'll be well-equipped to face the grumpy actions that are waiting for you.